How to play sound on box component overlap?

Hi, I’m currently trying to play audio when the user walks into a box collision. I do have it working, but the sound is already playing on player spawn. How do i resolve this?

Can you show how the script looks like at the moment? My immediate assumption is that you play the sound when the player overlaps anything, rather than this box. Hard to tell without knowing more.

In the blueprint:

Here:

Ah, it’s a component. Components activate automatically by default. Select it and search for Auto Activate in the details - that should be it.

Thanks that worked!