Hello. I read that I must use a persistent level to play music constantly even between level loads. But I cannot seem to get any audio to work from the persistent level. I tried the following:
Create a Class BP with audio component and add it to the persistent level. Event begin play Set audio component.
Level BP for persistent level. Event begin play play sound at location
Also created game instance and tried the same from there.
I know I’m doing something wrong. Any help would be greatly appreciated.
If I put a delay before the level loads the sound works. It seems that persistent level is not working for playing music throughout the game and during level load. Perhaps my persistent level is wrong. I created a new level and called it PL. Then from the levels window I added the other maps.
Any ideas?
My apologies. I see now persistent level does not work if you do not use level streaming. Instead of Open level I should have used Load Stream Level.:o