Hello.
I read that I must use a persistent level to play music constantly even between level loads. But I cannot seem to get any audio to work from the persistent level. I tried the following:
- Create a Class BP with audio component and add it to the persistent level. Event begin play Set audio component.
- Level BP for persistent level. Event begin play play sound at location
- Also created game instance and tried the same from there.
I know I’m doing something wrong. Any help would be greatly appreciated.
With either level BP or Class BP if I just add play sound it works. If I just add open level it works. But as soon as I ad both, the sound no longer works. I have tried with different arrangements and also with the sequence node.
If I add a delay between the sound and open level the sound will play until the new level loads. It seems that persistent level is not working.
My apologies. I see now persistent level does not work if you do not use level streaming. Instead of Open level I should have used Load Stream Level. : )