How to play skeletal animation when paused?

We use SceneCapture2D and Rendertarget to display 3D skeletal mesh in UI.

But as the UI poped up, we just make the game pause.

As a result, the skeletal mesh animation just does not update, which makes the UI not refresh.

How to make the skeletal mesh still play animation even when paused?

If you are using C++, you can create your own component inheriting from USkeletalMeshComponent and override method ShouldTickPose, which should simply return true

Thanks for your answer, it work but not as I want.

The Apex Cloth on my skeletal mesh does not work when paused. And My Character looks bad.

Hey Noah, I know this is an old thread but did you find a solution?

I just tried this technique and it does not work.

It’s a shame this never got answered, I have literally the exact same issue.

In a Blueprint you can set by every component include skeletal Mesh->tickable when paused, if you set this to true you can play animation when your game is paused :slight_smile: