We use SceneCapture2D and Rendertarget to display 3D skeletal mesh in UI.
But as the UI poped up, we just make the game pause.
As a result, the skeletal mesh animation just does not update, which makes the UI not refresh.
How to make the skeletal mesh still play animation even when paused?
If you are using C++, you can create your own component inheriting from USkeletalMeshComponent and override method ShouldTickPose, which should simply return true
Thanks for your answer, it work but not as I want.
The Apex Cloth on my skeletal mesh does not work when paused. And My Character looks bad.
Hey Noah, I know this is an old thread but did you find a solution?
I just tried this technique and it does not work.
It’s a shame this never got answered, I have literally the exact same issue.
In a Blueprint you can set by every component include skeletal Mesh->tickable when paused, if you set this to true you can play animation when your game is paused