how to play only the visible actors in Unreal Engine 5 without using a cull distance volume.

I had hidden some actors in the editor and i didn’t want to include those hidden objects when playing the game.

if there was a way to achieve this without changing the properties of each individual actor.

any method available in level blueprint to exclude hidden actors from being rendered during gameplay?

you dont have to indiviually change them, in the editor select all the hidden actors and in the details you can set visible (untick)

or same method select them all and give them the same tag (in editor)
then in blueprint in game you can select all the actors with that tag and set visible to false

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Hey @DIRGHALOCANA! Welcome to the forums!

Just to add a little visual to what High500 was saying:
Highlight the ones you want, go to the “Rendering” or “All” tab of the details window, and tick “Actor Hidden in Game” :slight_smile:

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