Yeah, this seems to be a big struggle for me for some reason. I’m making a game around my next album, which I’m calling “Reflection”, and I need the music to be picked from a list, then the spot of the song in the array saved, and then get the next song and save it’s spot to a variable after it’s done, etc.
How would I do this in a blueprint? It’s giving me a lot of ■■■■ about creating an array of audio component objects for some reason, and decided not to work at all.
Indeed. The music in-game only moves when the player moves (this has updated recently, but I’m not on my dev computer so I couldn’t get a fresh screenshot):
I need to be able to pause the song. Also, I have a variable that gets +1 every time a song finishes, but if this works, the only thing I need is a way to pause it.