How to play multiple Sound Cue simultaneously

I have placed speakers throughout the level to play announcements, but as the player progresses, the announcement sounds from these speakers play out of sync. How can I make these Sound Cues play simultaneously?

This was a fantastic live stream and I believe Seth’s demo around 1:32:00 is similar to what you’re trying to do?

My only other thoughts is to make sure you’re only actually posting the audio once but playing it from multiple locations? I never did something like this personally so I don’t know if “play sound at location” will allow for multiple location inputs. However, if that doesn’t work, as long as the system is playing the sounds in the different speakers at the same time/same blueprint, it should all be in sync.

If not, it may be something like they’re not actually being loaded at the same time so check the attenuation/trigger settings to make sure they actually start together and not based on where the player is.