How to play multiple skeletal animations simultaneously from a Blueprint?

I tried to play animations created for each bone in Blender from a Blueprint, but I noticed that when I started playing the second animation, the previous animation was completely overwritten. Since the bones used in the keyframes do not overlap, they should not interfere with each other’s animations.

I also found a way to use Animation Blueprints, but frankly, it’s very cumbersome and seems excessive just to play a pre-defined animation. Moreover, I have dozens of different types of skeletons to work with. Therefore, it is best to set up animations directly from the Blueprint.

Could someone please tell me how to deal with this problem?