How to play Multiple Animations at the same time with PaperZD

I’m currently trying to separate my player’s sprite into two separate flipbooks; one for the legs and one for the upper body. I’m doing this to make it so that I don’t have to make an animation for everything (runattack, jumpattack, run attack into jumping mid attack) since that would be horribly time consuming. However, I’ve not had any luck researching ways to use multiple flipbooks with an PaperZD AnimInstance.

Essentially, I want the player to supply logic to the AnimInstance, and then have it update the appropriate flipbook depending on what’s been done. For example, if the player attacks, it would flip the state to trigger the upper body to play the attack animation, whilst leaving the legs alone to either run, jump, or fall.

Thanks in advance if anyone sees this. You’d be my hero if you could assist me!

I’m not sure if this is helpful but I always thought you needed custom flipbooks for these sorts of anims (like attack while running flipbook) unless you have the legs and torso animating separately as separate components. Though that being said I’ve only dipped my toes into paperZD/2D.

Yeah I think that’s probably what I’m going to have to end up doing, as much as it’s going to be a pain in the butt. Oh, well. I’ll make it. Thanks!

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