I’m currently trying to separate my player’s sprite into two separate flipbooks; one for the legs and one for the upper body. I’m doing this to make it so that I don’t have to make an animation for everything (runattack, jumpattack, run attack into jumping mid attack) since that would be horribly time consuming. However, I’ve not had any luck researching ways to use multiple flipbooks with an PaperZD AnimInstance.
Essentially, I want the player to supply logic to the AnimInstance, and then have it update the appropriate flipbook depending on what’s been done. For example, if the player attacks, it would flip the state to trigger the upper body to play the attack animation, whilst leaving the legs alone to either run, jump, or fall.
Thanks in advance if anyone sees this. You’d be my hero if you could assist me!