How to play media texture in real time

I have a media texture, but it seems to me that it does not work, because in the material settings it should be played if I’m not mistaken.
I made a camera animation and I want the video (media texture) to play on the screen to create a video. But for some reason, instead of the video, I see only a black screen. Perhaps this is only the starting frame, because the video starts from a black screen, but nothing happens in the Unreal Engine and further.
Here is what I did:

  1. Imported video
    2.Created a media player and selected my video there. (After the media texture was created)
  2. Overlaid the media texture on the screen (It automatically turned into material)
    Please help, what is my problem?

In addition to what you did, you also need to make sure that you’ve checked Play On Open in your Media Player asset, as well as add some blueprint call somewhere (such as BeginPlay in your level blueprint) to call Open Source on the media player. Refer to this video tutorial or the walk through from the docs for an example of how to do both of these steps. Hope that helps.

Glad it worked!

I did everything as you advised, but I still need the video to start in my sequencer where I do camera animation for video

(edited)
Oh, now I noticed that all the same, everything worked, thank you very much!