For example I’m making am RPG game, characters have their facial animation while playing dialog sound. Seems like there is no animation sequence for morph target.
Hey there @YuWong! You can call morph targets in blueprint with this tutorial:
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But I want morph target animation like a whole conversation, not just simply"Set Morph Target"
So you’d be setting those morph targets on the fly. There’s no built in system for a phoneme library or anything of the sort. You’ve be using that same node and a phoneme library and just lerping/blending between different morph shapes. This is how many games that don’t use third party sync services do it.