Hello, guys! Sorry for the stupid question… I’ve searched through all of the internet but can’t find a solution.
I try to play different jump animations depending on certain conditions. If a flip is possible, I want to play flip. If it isn’t possible, I want to play a simple jump up animation. I’ve already built all the necessary conditions, but I completely don’t know what to do next.
I know that I can use just “play animation” there, but how can I join it with the state machine? It even doesn’t trigger anim notifications. Is there some way to control state machine anims from the player blueprint?
I may be missing something, but can’t you just set a isFlipping boolean in your anim graph, and handle it in there? That’s the entire purpose of a state machine- playing different animations based on boolean conditions.