I’m trying to start each round with the player getting out of bed when (re)spawned. While I’ve figured out how to handle all of the death/elimination/spawn/respawn logic, I can’t for the life of me get the player into and out of bed. It seems like there’s no way to play a custom lie down/get up animation on a fort_character without a hack (like the Chair thing), so I can’t do this on the actual player? To do this in a level sequence, I can drop in a character_device, but that character won’t have the same cosmetics as the player. I don’t see any way to get the current fort_character’s cosmetics in order to mimic them on the character_device for playback in a cinematic_sequence playing a level sequence?