How to play custom animation of player’s fort_character like lying down, getting up

I’m trying to start each round with the player getting out of bed when (re)spawned. While I’ve figured out how to handle all of the death/elimination/spawn/respawn logic, I can’t for the life of me get the player into and out of bed. It seems like there’s no way to play a custom lie down/get up animation on a fort_character without a hack (like the Chair thing), so I can’t do this on the actual player? To do this in a level sequence, I can drop in a character_device, but that character won’t have the same cosmetics as the player. I don’t see any way to get the current fort_character’s cosmetics in order to mimic them on the character_device for playback in a cinematic_sequence playing a level sequence?