I want to add first person camera head bobbing. I figured I’d create a “Camera Animation Sequence” asset and use the timeline to create a bobbing animation. Then play/stop and change playrate in the first person character blueprint.
I now have the following setup for starting to play this sequence:
This plays the sequence, but it’s playing using the coordinates of the camera in world space, rather than local space!
I was expecting the sequence to play in local space, similar to using the PlayWorldCameraShake function.
What do I change to make the camera move in local space?