How to play camera animation sequence in local space?

I want to add first person camera head bobbing. I figured I’d create a “Camera Animation Sequence” asset and use the timeline to create a bobbing animation. Then play/stop and change playrate in the first person character blueprint.

I now have the following setup for starting to play this sequence:

This plays the sequence, but it’s playing using the coordinates of the camera in world space, rather than local space!
I was expecting the sequence to play in local space, similar to using the PlayWorldCameraShake function.

What do I change to make the camera move in local space?

I noticed here there’s a property called “Transform Origin Actor”: Creating Level Sequences with Dynamic Transforms | Unreal Engine Documentation

However in Blueprint I only have a “GetTransformOrigin”, there doesn’t seem to be a way to set it!

Old post but did you find a answer to this? Looking for this too