i am trying to play bink video on click of a button in a widget. i use the normal process of creating bink media, creating its texture, creating its material and applying this on image component of Widget. This works fine in the exe build , however… it does not play when i host the game on an AWS server, debugging shows video missing. the only way i can fix this is by using relative path. how do i do this?
I’ve come to the conclusion that a Blink Media UASSET is just a pointer to the .bk2 file, so in our project, we are just creating one media player and assigning the file’s path dynamically (an relative, using UE’s nodes) to the player. I hope that helps.