I have a requirement to play audio frame by frame in UE.
Expected behavior (Steps):
- Open Wav file
- Read a frame (Say, 1024samples)
- Process the frame
- This is NOT : SoundCue or UE provided audio processing feature
- Play processed frame
- Repeat steps 2, 3 and 4 until end of wav file
- Close Wav file
Please explain the ways to implement above behavior.
C++ example is fine.