I’m wanting to set up triggers for my animations in Unreal. So the first person player is supposed to find a clue (interact with an object by pressing ‘E’ or something) and finding the clue will trigger the detective character to play an animation (basically reacting to the clue with gestures etc).
There are 4 clues altogether and they need to be found in order.
What about animation montages? If you set up your gestures/animations as montages then you would just play that montage when the player interacts with the clue.
For finding the clues in order you’ll need to keep track with some variables of course. Define the prerequisites in the blueprint, etc.