I created a child AnimBP from a parent with an empty AnimGraph in order to share only the event graph of the AnimBP.However, the animation I wrote in the child AnimBP does not play at all.
It seems that the empty parent AnimGraph is being prioritized, and I’m looking for a way to stop this.The skeletons that I want to share events with have completely different structures, so I don’t intend to manipulate or play anything on the parent side.In other words, the parent should be a pure function and variable holder, and all animations should be written directly in the child.
I’ve been working on this problem for hours, but I can’t find a solution.I tried giving the child an AnimLayerInterface and having the parent play it, but the engine crashed.
Does anyone know how to do it?