Hello ,
Here is a small code snippet. You can try to create the AnimSequence in your character and play it.
Creating of animation:
YourCharacter.h
UAnimSequence *Anim;
class YourCharacter : public ACharacter
{
...
UAnimSequence *Anim;
...
}
YourCharacter.cpp
...
AMyProject3Character::AMyProject3Character()
{
...
static ConstructorHelpers::FObjectFinder<UAnimSequence> anim(TEXT("AnimSequence'/Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start'"));
Anim = anim.Object;
...
}
...
Playing animation:
...
bool bLoop = false;
GetMesh()->PlayAnimation(Anim, bLoop);
...
AnimSequence’/Game/Mannequin/Animations/ThirdPersonJump_Start.ThirdPersonJump_Start’ - reference of your AnimSequence from engine.
Hope this helps.