How to play animation on focus?

I’m creating a menu which has keyboard, mouse and gamepad navigation. The navigation works fine with hover but I need to figure out how I play the animations when the buttons are focused. How do I trigger the animation when the button gets and loses focus?

I think you’ve got ‘on focus received’ and ‘on focus lost’? ( can’t check rn ).

‘On Focus Received’ isn’t a action in Blueprint. It doesn’t bubble it says in the engine.

Ah - darn… :slight_smile: