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How to play animation by name/path in animation blueprint

Hey guys & gals,

As usually, since I’m a noob and have little experience with UE4, I have a question regarding animation blueprints and C++ :stuck_out_tongue:

Is there a way to tell an animation blueprint to play a certain animation sequence that was picked in C++? I would like to have a state machine in which there would be the idle state and a standing up state. The standing up animation is chosen in my C++ code. The problem is that I just don’t know how to pass this UAnimSequence to the animation blueprint so that it can be played back.

Do you have any ideas?

Thanks in advance!