How to play a sequence after clicking start in game?

Hi,

I am trying to find help with this issue, but nothing close is coming up online to help.

I currently have a separate level for my game’s main menu (Lvl_MainMenu), where I plan to create a room background for, which is why it’s in another level. In this level, there is a ‘start’ button to begin the game.

How can I create a blueprint that, once the ‘start’ button has been selected, it will play a cinematic sequence that I have in another level (Lvl_Ambient), and once the sequence has finished, the game begins?

Thanks in advance!

HI @AlRodriguezhere , You can try the following:

First, you’ll need to create a Widget Blueprint, and assign the buttons and anything else you need to it. Then click the button and, in the Details panel, scroll to the bottom and press OnClicked.


This is the setup to enable navigation in the UI. (in your case you have to open the level (Lvl_Ambient) )

Next, in your main level, create the following in the Level Blueprint to display your Widget Blueprint(Menu).

Moving on: to play the cinematic, you’ll have to open the level where you created it (at least I haven’t found another way), and once that cinematic finishes, open the level where the game starts.

Hope it helps!

I’m also sharing a couple of videos you can use as a guide, and I’m including another one in case you want to create a pause menu.

MainMenu

Pause Menu

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