Hi! It’s a crosspost from How to play a random animation from a list - Character & Animation - Epic Developer Community Forums
but apparently it’s not as simple as I thought so I’m trying here. I can sum-up my problem as:
The way I’m doing it now is using the “Sequence” input pin on play nodes in AnimBP, but I’m not sure it’s the right way. In particular, I’m not sure if changing the value of the input animation from BP could be a problem if the anim graph is evaluated in a separate thread.
Any suggestions?