I’m currently trying to play a HUD animation in the editor and I want it to play based on the player taking a certain amount of damage. However, the option to call the method “Event Any Damage” isn’t available in the Widget Editor, and the PlayAnimation option is only in the WidgetEditor. So… what would I do in this situation since what I need are both mutually exclusive to one part of the program.
Create HUD blueprint for you project. Handle all widgets in there.
Reference every widget to variable on create.
Get that variable and call Play Animation from it.