I’ve followed the third person tutorial by Unreal (the one where the yellow mannequin can walk around and punch). I’m working on adding my own things into it.
I’ve made a hand waving animation and would like to have my character play the animation.
I’ve made a new Anim slot, added an extra pin in the Layered blend per bone node and plugged it in, then set Branch Filters to clavicle_r (punching animation used spine_01).
How do I get the two animations to play without causing problems? I tried messing around with the Blend Weight but that didn’t do what I thought it would.
Here’s a short video I recorded to demonstrate the my problem: