I created a animation where a player swing a mace in blender but when imported in ue4 it is divided into 2 animation where a character moving his hand and in another a mace swinging now i want it to play both when left mouse button is pressed how to play it? and another problem i told the blueprint to play animation when press left mouse buttton its works properly but when i do it with mace it does play. because mace is attached to character?
If you attached it to the character (socket on skeleton), why do you need an animation for the mace?
I need animation for mace because if i play it without animation for mace, only my character hands are moving but the mace is not moving with it. its look strange
And if you export the mace as a static mesh and just attach it to a socket on your character skeletons hand?
no i export mace as skeletal mesh
using your character’s skeleton?
yes i imported both character and mace as skeletal mesh