How to place single GPU particles at specified locations?

Hey Tourblion,

First, I would like to point out that Markus (from Potree) is working at nvidia now. And they are doing great stuff with PointCloud and VR (see https://www.youtube.com/watch?v=LBONrJSvOmU and http://on-demand.gputechconf.com/gtc/2016/presentation/s6512-innfarn-yoo-massive-time-lapse-vr.pdf).

Now, getting back at Unreal Engine.

  • Yes, it is possible to make 4096 textures but I’m still wondering if it will be relevant for VR, even with an 1080 behind it. The performances are already not that great, event with 2048 textures. My 1080 is coming next week, so if you try it and I try it myself, we can show some bench very soon.

  • I am not sure why you say 16 000 000 points would allow level streaming, can you develop a bit on this ?

  • And based on Unreal.js, why not directly integrate the potree algorithm ?
    Ok, this is very interesting, is it difficult to do ?

From my experience with potree :

  1. The code is not THAT clean, so, beware, still great software though
  2. I had a working example of Potree VR but it was not really happy with the stereoscopy. Meaning that, for some reason, you were not able to load properly big cloud in VR, they would become two very sparse cloud. I was never able to fix it.
  • I will do the youtube tutorial next week, I am late on this but I had to finish my thesis…