How to place single GPU particles at specified locations?

Hey everyone,

Kinda refreshing the topic here as I think this could have fantastic applications.
I’m looking into your different projects right now, and I’ll see if I can get anything new.
Got some GTX 1080s at work on which I can do some heavy load work with. The idea would be to get at least 4096x4096 textures working and effectively rendering 16M points a frame.
This could possibly allow for a level streaming setup where each level would contain one of these particle emitters.
This would resemble the octree approach on loading only accurate data but using UE4 concepts like levels.
Based on my FARO experience, if I can get 16M chunks of point cloud data streaming one at a time, there would be enough points to represent a smooth-ish enclosed area.
And based on Unreal.js, why not directly integrate the potree algorithm ?
Any ways, lots to be tested, I’ll try and check in every now and then.
C ya