Hi,
I would like to place one actor above other actor after spawning them using blueprint. Both actor should keep their position with each other and should stick together while moving one actor.
If you are actually talking about keeping two actors locations relative to each other then you can do that through the level blueprint. You can use the SetActorLocation node in the level blueprint using the location of your other actor within the level. You will have to use an EventTick to update the location every tick. Hope this work, let me know.
You’ll need to attach one object to the other in order to parent it, that way you’ll move the parent and the attached will move accordingly. If those 2 actors are always togheter consider making 1 actor with the 2 as components.