Hello.
First of all, I would like to apologize if I make mistakes, I am 15 years old and I am French.
I have a problem :
I want to create a building and I have to assemble walls, but I can’t put them side by side without merging them. For now, I have to manually write the positions by doing calculations with their sizes.
Is there a way to avoid this problem? (keyboard shortcut?)
Thank you in advance.
The best way to do this is to make your wall meshes modular. So for example, your wall mesh should not have length of e.g. 97, but make it full 100. This way you can use the UE Grid Snapping system to place your wall meshes and connect them easily.
Example of modular wall grid snapping: Custom Grid Snapping UE4 - YouTube
… But you can also use Vertex Snapping: Unreal Engine 4 (UE4.15) Tip : Vertex Snapping - YouTube
Thank you so much !
In case of any doubts feel free to ask, I have some experience with modular meshes. Also, if it helped, can you please accept the answer? Thanks!
Hey, I’ve worked with modular meshes before but always used the regular grid snapping system, so unfortunately I don’t know much about the vertex snapping (just found this one to help you). Have you checked some other tutorials on this? (e.g. from “unreal vertex snapping” google search) Maybe your meshes need to have some specific collision set…?
Hello Slavq
I come back to you because I can not apply the Vertex Snapping method that you advised me.
When I click on the pivot point of my wall while holding Wheel + V, the blue dots appear on this wall. But as soon as I move my mouse, the blue dots appear on the ground and I can not move the pivot point on the wall anymore.
Do you know how I could solve this problem please?
Hey, any luck with that? I’d recommend adjusting your assets for grid snapping, it’s more reliable that way.