Hello all!
- Unreal 4.26 -
I’m trying to program a runtime editor that will use a widget UI to place objects in a top-down orthographic scene and be able to rapidly switch between the editor interface and the view in the scene below.
It works so far without a UI, moving and rotating objects around in the orthographic view works great and can switch to the scene view with a press of a button.
However, I am reading that in order to have a UI around the orthographic view, you need to use a SCENE CAPTURE with RENDER TARGET to insert the screen into the widget UI, which isn’t favorable because you obviously cannot interact with a render target texture. What is the workaround/solution to this?
Thanks,
Davis