How To Place Camera Window Within Widget Without Using Render Target

Hello all!

  • Unreal 4.26 -

I’m trying to program a runtime editor that will use a widget UI to place objects in a top-down orthographic scene and be able to rapidly switch between the editor interface and the view in the scene below.

It works so far without a UI, moving and rotating objects around in the orthographic view works great and can switch to the scene view with a press of a button.

However, I am reading that in order to have a UI around the orthographic view, you need to use a SCENE CAPTURE with RENDER TARGET to insert the screen into the widget UI, which isn’t favorable because you obviously cannot interact with a render target texture. What is the workaround/solution to this?

Thanks,
Davis

It turns out that you can make render targets interactive, and here is a tutorial:
(28) Click into a render target: UE4 Tutorial - YouTube

ANSWER: Render targets are the only way to do something like this.