I’m very new to UE4 and I need some help placing an animation I’ve created.
What I’ve done is exporting the layout of the scene from UE4 and importing it into Maya. There I did all the animations, and I then exported the animation into UE4. The problem I’m having is that I’m not sure how to place the animation so that it’ll be in exactly the same position in worldspace as it was in Maya. What I basically need to do is place it exactly at 0, 0, 0, so that it moves exactly like it did when I animated it in Maya.
How do I do this?