How to place a packed level actor in the level?

When creating a packed level actor, both a blueprint and a level actor are generated.
In this case, should it be placed as a blueprint or a level actor? I created a packed level actor that includes lights, but when I place it as a blueprint, the lights are not activated.
If I place it as a level actor, the lights work fine. The issue is that after placing the level actor and editing it, it seems that editing doesn’t work properly. Editing seems to work properly when done in the blueprint state.