I have created a very small FPS scene with a BSP box and a static mesh actor (with physics) on top of it. All I would like to do is pick up the actor when the left mouse button is pressed, and then put the object back down in its original position and rotation when the left mouse button is released. I though for sure my setup would work, but The object does not return to its original place, instead it is dropped or teleported to the floor.
I obtained the original position and rotation of the object from the “hit actor” result of a line trace and then used those to teleport that object when LMB is released.
Can anyone figure out where my mistake is made?
Sorry, not sure how to fit the image into the post…