Hey i’m working on my first unreal VR project. Using the VR template, Attachtocomponent etc. is setup but if I try to pick up a rope, with many joints, it attaches to the root of the rope (no matter where I grab).
I can’t figure out how to pickup the closest joint of the rope, is this possible?
BUMP!!! (If this works that way?) Anyways I would like to know the same thing… How to grab the Tail or Middle or Head of a Snake and have the rest either flop down (or if the snake is halfway in a hole, or his tail under a Tire, have one end stay in place while you pick up the other…? (it’s sad to see unanswered questions at Unreal that’s what the Unity forum is like,… THOUSANDS of them though,. )… Something to do with 'live IK" i think,. OR Grab one end of a snake, then whip it around in a circle above your head to build up speed before letting it go in your girlfriends direction, like in real life, (joke…)