This may be an unusual concept to ask about, not sure, but:
Im making a sci fi space sim game which is first person and takes place on a spaceship.
I want to make it so that if theres some form of impact that it’d tear a hole in the ship.
Making the mechanics upto that point is fine, im also able to create a triggerbox when that
happens to reset the levels gravity. However i want to be able to have it so that if theres a hole
in the ship the space will try sucking the player out of the ship. So question is how to i drag a player
to a certain locaion rather than simply teleporting?