How to Peter McKinnon in Unreal Engine 5: Antique Product B-roll Animation in UE5

Thank you so much @Get_DOVAH_it ! That’s a very poetic interpretation!

As for choosing what items to add to the scene – it was part practicality with regards to scene optimisation – no nanite here because I was using fully RTX lighting – so I had to pick and choose my high-poly assets carefully – and optimise the poly count for the rest – de-meshing and re-meshing as needed - and partly because some things just fit the vibe of scrounging around an old thrift/vintage shop and finding cool things!

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