Hi,
i am working on a multiplayer game, where i want to servertravel between multiple overlaping levels.
Ex.
Level 1 is 1st Floor + 2nd Floor, Level 2 is 2nd Floor + 3rd Floor, etc.
I need to persist actors which the player could carry through the transitions and read about seamless travel.
At the moment i have an array of actors to persist in my c++ GameMode and overwrite the GetSeamlessTravelActorList Function to add that list of actors to the already existing one. I inherit from that in BP Form and set the actors i want to persist there before the servertravel.
I repeat that proccess in the beginplay of my travelmap(they persist till there), but when the transition is done and the new level is loaded none of the actors are there.
Does anybody know of a comprehensive tutorial for this or has some pointers on what i am doing wrong ?