Howdy! Are there any hard limits on the amount of RAM UE4 can use? If so, can those limits be increased? I’ve seen some .ini settings for UE3 / UDK that did this, but can’t find similar settings for UE4.
I’m working on a project where the machines we’re deploying to all have the same build, and can definitely afford to spare >8GB of RAM for UE4 alone. However, UE4 seems to be limiting itself to around ~3GB, which is seemingly causing hitching from loading / unloading static meshes and materials. I know the typical solution to poor performance is to attempt to reduce memory footprint, cache thrashing, etc, but since we can afford to push the RAM usage up, it’d be good to try that as well The idea being to minimise runtime mesh loading from SSD to RAM (or would RAM to VRAM be the bottleneck if total VRAM < total size of static meshes?).