I found a solution, completely for free with few clicks, no Plugins or Addons needed:
- Place the Mesh somewhere in your world
- RightClick on your Mesh where you want to set the pivot and say “Set Pivot Offset Here”
- Click on the newly set Pivot and say “Set As Pivot Offset”
- Select the Mesh, go to the Details Tab, search for “Pivot” and copy those values
- Open the Mesh in the Content Browser
- Under Details you look for “Transform - Import Translation” and paste those values there
- Now multiply every one of the values there by -1 (so 100 becomes -100 for example).
You can simply add “*-1” in after the values and hit Enter, for each value. - Now “Reimport Base Mesh” (top left corner) and save.
Done
You can now use “Reset Pivot Offset” on already placed Meshes for them to use the new Pivot.