How to permanently change the pivot of a static mesh?

Thanks for this information!
I was wondering if you could develop a little bit because I’m wondering how to sync this new pivot with the different LODs of my mesh. Say I imported my LOD0, manually edited the pivot using the modeling tools like you said, and manually added all my LOD levels in the asset editor. How to make it so that the new pivot is the same for all the LODs’
Because currently, my foliage teleports when the camera moves away (because of the transformation offset).