How to permanently change the pivot of a static mesh?

Here’s an example of the “problem” in my workflow:

I add a number of box brushes. I select them all and make them into a static mesh - let’s call it “SM_FenceSegment”.
Now I wish to permanently move the pivot point and save it, so that every time I add an “SM_FenceSegment” from the content browser and drop it into my level, it will have the correct pivot point position.

There’s no option to move the pivot point in the Static Mesh Editor. (AFAIK!)
I’m not sure this is required functionality, but it would be useful to me as I type this right now :slight_smile: