Hi!
I have a meta human character (only the face mesh) that has pretty simple idle animation. I recorded that sequence using my iPhone with Live Link and baked an animation out of it. Of course this animation isn’t looping perfectly as I will never end up in the same place with my head in the end. I guess there must be a way for me to manually edit the curves so the end point is exactly like the starting point. However if I bake the animation there are over a thousand curves and I can’t seem to edit them all at once. Is there a better way to do it?
My second attempt was to manually create the animation using the meta human control rig. Here I have another problem: I don’t have the head tilt / yaw etc that I need for my animation in my face control rig. They are located in the body control rig. But since I only use the face mesh it obviously ignores all of the body curves and only applies the facial animations. I found that when I recorded the Live Link there are additional curves like HeadRoll, HeadPitch, HeadYaw that I don’t have when I manually create the animation.
Can someone help or point me in the right direction?
Thank you!