How to Pause UMG NPC Dialogue Widgets?

Hey All,

First post here after lots of research. I have a UMG dialogue system using blueprints similar to this tutorial:

https://wiki.unrealengine.com/NPC_Di…ystem_Tutorial

It’s worked great, however I’ve found that once I’ve added a Pause menu to my game, the background Dialogue System continues to run and doesn’t pause.

Is there a way to pause my dialogue widget, and unpause it using the set pause function? Or any other ideas of how I can set this up?

I assume this is because UMG widgets are used for Pause menus traditionally. However I’m using it as a key dialogue system, which should pause if players pause the game.

I’ve seen there’s Play and stop UI animation, however currently I’m just using a series of delays with Element visibility, so it doesn’t work either.

Thanks in advance all!