First post here after lots of research. I have a UMG dialogue system using blueprints similar to this tutorial:
It’s worked great, however I’ve found that once I’ve added a Pause menu to my game, the background Dialogue System continues to run and doesn’t pause.
Is there a way to pause my dialogue widget, and unpause it using the set pause function? Or any other ideas of how I can set this up?
I assume this is because UMG widgets are used for Pause menus traditionally. However I’m using it as a key dialogue system, which should pause if players pause the game.
I’ve seen there’s Play and stop UI animation, however currently I’m just using a series of delays with Element visibility, so it doesn’t work either.
Thanks in advance all!