Hello everyone. Screen shot attached. What I want to happen is when the G key is fired off, and the camera scene takes effect as seen in the blueprint, I have a montage hooked up playing a spell animation. I want to be able to stop the playermovement and the enemy movement. The enemy movement is the code with selected targets. So what ever is selected as a target I need that enemy to stop as well for a couple of seconds while the animation of the spell casting plays.
I know I have to use a delay but am not sure how to get the player or the enemy to pause?
So what happens is the G key is pressed the follow camera changes to another camera, than a montage is being played on the player character casting the spell. This is where I need the character to stop moving when that spell casting montage fires off along with the enemy that is selected. Than say 2 seconds later movement is allowed again.
Any idea?