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How to pause and resume a sound when an event occurs?
Development
Audio
Audio
,
Sound
,
pause
,
question
,
Blueprint
,
unreal-engine
Flash7
(Flash7)
October 28, 2017, 3:30pm
3
you need to spawn sound first, then you can pause, play, etc:
1 Like
Asking again (after 3 years) HOW TO PAUSE AND RESUME AUDIO with a button.
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