I could not find a resume or unpause node. I want to make it so when an event occurs a sound will play, and when said event stops the sound will pause. And also when said event occurs again, the sound will resume or continue from its previous end point. How do I do this?
anything for resuming sound after pausing?
you need to spawn sound first, then you can pause, play, etc:
Works now, just had to hook up the âplayâ to an event begin play and have the pauses on a separate event.
That âetcâ you mention, would seem to include âresumeâ⌠Any info about that etc? Is there an Unpause, Resume or similar node that will do what the OP asked?
I canât believe the accepted âANSWERâ is that one must Play a sound before they can Pause it. Was that âansweredâ on April Fools day, or??? PainfulâŚ
Yes with this answer we are only able to play and pause , where are unable to play it form where we paused it
Then it is the sound is not âpausedâ it is stopped. This thread does not have the answer for play, pause and resume.
SetPaused works as expected (at least 5.2). with Pause flag enabled - pauses audio component, and without this flag resumes from place where it was paused.
its works fine and its analog of pause. Sound continue from pause. THX YOU BRO