Hey guys, so I am trying to use a sequence to transition from the main select screen to the pick a character screen in my game. When I click “play game” widget, the camera slowly rolls to the characters (located in the same level) and I would like for the camera to freeze right on the last frame (the characters). However, it goes back to the original frame once the sequence has finished playing. How can I get the sequence to stop on the last frame? Or is there a better way to do this, while still keeping that nice cinematic transition from main screen to characters?
1 Like
@Earthsmash you might want to try an Event inside the sequencer… Calling Events through Sequencer | Unreal Engine Documentation
You might be able to pause the sequence at an event point thru blueprints.
2 Likes
You might want to set the transform track of the camera to “Keep State” when it reaches the end. Here’s how to do that:
2 Likes
If you’re animating an actor instead of a camera, you need to right-click on any of the tracks (Transform, Rotation) and then you can set the “When Finished” to “Keep State”.