Ok I am trying to pass a vector variables from my character bp to animinstance bp. Upto now I have created the variables in the character bp and tried (for first time) get all actors node in animinstance but unable to proceed further.
Either:
A) From the Anim BP: Try Get Pawn Owner → Cast to MyCharacter → Get MyVectorVariable
or
B) From Character BP: Drag “Mesh” (Skeletal Mesh) component into blueprint graph → Get Anim Instance → Cast to MyAnimInstance → Set MyVectorVariable