Hi! I have an NPC and I want to tell him to use an ability in a certain point. I have troubles figuring out how to pass any params to the ability?
For example, I want him to throw a fireball at point A. How do I pass coordinates to the Ability when I call TryActivateAbility?
I thought about setting variables in the AbilitySystemClass, but not sure about it.
Also I thought using SendGameplayData but I could’t put vector anywhere.
Ok so to break this down we’re going to need some more info, screenshots would be amazing! So can you send some screenshots of the script for “TryActivateAbility”, and your AI Character’s relevant script for this?
Do you already have the AI determining what the vector will be? You may need to add an input of “Vector” to “TryActivateAbility” so you can pass it in.